As a race, Greater Orcs were breed to be very capable of independent and intelligent action. They are much more suited to the formation of societies than are Common Orcs.
Build: While Greater Orcs have a more “human” appearance than Common Orcs, they are still heavy with cat-like eyes, fangteeth, and thick hides. They have longer, stronger, and straighter legs than Common Orcs. Males and females average 145 pounds.
Coloring: Black or grey hair, black or reddish-brown eyes, and black/grey hides.
Endurance: Tremendous. They can travel for 2 days without sleep. +30 to exhaustion points (see Section 22.3).
Height: Greater Orcs average 5’6”.
Lifespan: Indefinite; certainly hundreds of years, but the nature of their warlike life permits few to live past the age of 50. Resistance: +30 DB and RR bonuses versus heat and cold attacks.
Special Abilities: Greater Orcs usually sleep during daylight hours, although they need sleep only once every 3 days (more often to restore Power Points). Greater Orcs operate freely in daylight, and their vision in most darkness is as good as a Man’s during the height of day. When there is barely any light (cloudy, moonless nights; upper caverns, dungeons), Greater Orcs can see at least 30’ perfectly and fairly well up to 75’. In absolute darkness, they can see 10’.
Clothing & Decoration: Skins, leathers, and metal armor — crude, but well made and effective.
Fears & Inabilities: They dislike natural sunlight and deep running water, but they do not fear them.
Lifestyle: Bred as warriors, Greater Orcs respect power and terror above all things.
Marriage Pattern: Greater Orcs do not marry; they breed. The females are receptive only to the fiercest and most attractive males.
Religion: Most Orcs worship Darkness and power.
Demeanor: Greater Orcs possess more intelligence and cunning than Common Orcs, but they are still cruel, jealous, petty, ambitious, selfish, and suspicious.